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OddFauna : Secret of the TerraBeast

Created by Cliff Mitchell

Craft, forage & farm across a whimsical land with new friends in this open world sandbox adventure. What world will you create? 🩕🌎

Latest Updates from Our Project:

Autumn OddFauna Development Roadmap đŸ—ș
over 2 years ago – Thu, Oct 12, 2023 at 05:12:50 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

A Message for Beast Collector Backers
over 2 years ago – Thu, Oct 12, 2023 at 04:56:00 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Sunny August Update â˜€ïžđŸŒ» - UE5, Pollen, Controllers and More!
almost 3 years ago – Tue, Aug 08, 2023 at 02:37:34 PM

Hello Terrabeast townies!

 We hope everyone has had a wonderful summer so far, and that you’re staying cool (in the northern hemisphere at least).

 Our family has had the chance to spend a lot of time in the wilderness of Canada this summer. It has been an excellent change of scenery to inspire our work.

Concept art for future environmental additions to the OddFauna game - Astor walks through a lush forest with a small bridge over a creek and a spiral stairs treehouse
Emma has been working on some new concept art for future environmental additions!

OddFauna has officially been upgraded from Unreal Engine 4 to UE5. I've been waiting for the right time to make the change, and now is as good as any. Upgrading to UE5 will allow me to continue to take advantage of Epic's awesome new features and is important to my long-term plans for OddFauna.

 In the next update to OddFauna Alpha, I’m excited to introduce a new gameplay element: the Pollen System. As you traverse the world, you’ll be able to collect pollen. You’ll find pollen clustered in all kinds of interesting formations across the Terrabeast. We’ve been comparing pollen collection to collecting coins in Mario or rupees in Zelda. However, instead of it being a currency to buy items, pollen is a currency to grow the plants around you faster!

I’ve also been working on a really exciting development: Controller Support! Translating mouse and keyboard controls over to a control can be really tricky. It’s not a simple one-to-one conversion. The goal is to do the first pass of making the game feel great on gamepads and to get OddFauna ready to play on Steam Deck!

 Along the same lines, the camera is being improved with several new features; auto rotation, auto-framing, camera shake and more.

Looking forward to sharing more in the near future! In the meantime, connect with us on the OddFauna Discord, Instagram, and TikTok.

 Thanks so much, Cliff

Alpha 0.3 and Survey Reminder - We'd love your feedback! 📝
almost 3 years ago – Fri, Jun 16, 2023 at 02:29:33 PM

OddFauna Astor Running Towards the Viewer in a grassy field with a Terrabeast in the background

Hi OddFauna friends,

Happy Friday! Just a short update today :) We hope that everyone that pledged for Alpha and Beta Access has been able to start playing Alpha version 0.3!

But wait: what's that? You say you haven't updated to 0.3 yet?? Well now's the time! If you pledged for Beta access, you should have received an email from Backerkit prompting you to login and receive your Steam Key. If you didn't receive that email, no sweat. You can simply login to Backerkit here: https://oddfauna.backerkit.com/ and find your Steam Key under Digital Downloads.

Also: We sent out an email yesterday to Alpha and Beta backers inviting you to submit your feedback on Alpha 0.3. Please check your inbox. Once you've had some time playing Alpha 0.3, please click through to the survey and send us your feedback. Your answers are incredibly important to Cliff! It really helps to understand the users' experience. With your feedback, we can make the best version of the final OddFauna game!

Have a great weekend! - Peter

Alpha update v0.3 is live! ⚡
about 3 years ago – Fri, Jun 02, 2023 at 06:12:34 PM

Pika's shop is open!

Hello hello hello, OddFauna folk!

We’re back again with another very important update to announce the launch of OddFauna: Secret of the TerraBeast Alpha v0.3! It’s here!

There’s new friends, gameplay mechanics, items, and quality of life improvements to discover with this new update. See below for a list of all the new additions and improvements made in Alpha v0.3.

We’re thrilled that you all are here to celebrate another milestone in the development of OddFauna. Of course, our Alpha Beast supporters have already been with us on the Alpha journey, and we’re grateful for their support. Additionally with this update, we’re pleased to welcome Beta backers to the game as well! Backers whos pledge includes Beta Access will now have access to Alpha 0.3. This is fantastic news as more folks will be able to experience the game. Plus, more people playing the game means more opportunities to find bugs and more opportunities to provide feedback on the gameplay experience.

Keep an eye on your inbox as we will be sending out a Mailchimp email to inviting you to complete a new survey. It will go out next week. Your participation in this survey is important as it allows us to shape this game in exactly the direction that you want to see. The first surveys were extremely helpful and I am so thankful that we recieved so many responses. Now that Peter is back on the team helping out with the community, I am hoping to do more frequent surveys. We love your feedback!

For all other backers who are excited for your chance to play; I am still working on the plan to get you all playing. If I am able to get enough Alpha Steam keys for everyone, a realistic timeframe is this fall.

At this time I have no new update on the "Ride" sculpture. To remind backers whos pledge included a sculpt where we are at in the process; we have a factory sample and it looks great! Thats the good news, the bad news is we are still waiting on it going into full production. I am still patiently waiting to hear an update from the studio (Level 52) that is making it for us. 

Alpha  v0.3 Updates

  • Trico has been added to the game!
  • OddFauna now simulate a daily routine, they have goals, needs, etc. (This is just the start and I have many plans for how their AI will behave)
  • They now gather resources and create stockpiles
  • They will clean up around their homes (kill blight)
  • They need to eat everyday
  • Farming Updates, we've got hoes, soil, seeds, crops!
  • Watering updates
  • Building quality of life improvements, better snapping of tiles, tooltips show resource cost.
  • Crop updates
  • Shopkeeper, the goal is to have the shop open for business to buy and sell items.
  • Refactor of inventory system
  • Created Containers - stockpiles + treasure boxes
  • New world growth mechanic based on plants. 
  • Quality of life improvements to the inventory system
  • Much more.
     

Now go download 0.3!

Cheers,

Cliff